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Experiential
Learning
KONOS
is a hands-on curriculum filled with concrete activities.
The KONOS curriculum puts life into learning through experiential
activities. KONOS has admittedly overemphasized experiential
learning in hopes of bringing the educational "see-saw" back
in balance. While we do subscribe to the necessity of seatwork
and drillwork, we do not consider these to be the major emphasis
of true education. In the KONOS curriculum you will note many
multi-sensory, participatory activities.
In
Volume II, for example, while studying Wisdom, Carole Thaxton
worked with the older boys. They dressed like George Washington
(three-cornered hats, cotton wigs, knickers), learned how
to plot and survey like Washington did, re-enacted the Revolutionary
War, and discussed the wisdom of Washington's tactical decisions.
In the car on the way home from the field trip, they worked
crossword puzzles of Revolutionary War facts. Meanwhile, Jessica
Hulcy read D'Aulaire's George Washington to the younger boys,
asked neighbors to dance the minuet with them, dramatized
a fox hunt after a stray dog ("Tally ho and away!"), discussed
the wisdom of taking snuff, and "crossed the Delaware" (on
a log pile with stick oars). The activities in the KONOS curriculum
are designed to internalize, i.e., to make real, whatever
the child is learning and to have fun doing it.
In
response to the current problem of lowered academic proficiency,
there is a trend in education that is a departure from traditional
educational practice. The trend is toward introducing abstract
learning concepts at an even earlier age. The assumption is
that by introducing certain abstract concepts earlier they
will be learned better. But earlier does not equal better.
Head Start and other pilot projects have demonstrated this.
Children have not become better readers by introducing the
alphabet earlier, have not used mathematics better by introducing
drill cards earlier, and have not become better writers by
completing language workbooks earlier.
While
agreeing that older children today are less proficient in
abstract skills than in previous years, the KONOS solution
to this problem is different. We choose to raise the age of
abstract skill development instead of lowering it and to use
these earlier years to provide more concrete, real-life, hands-on,
multi-sensory experiences. Providing concrete experiences
with much manipulation of tangible objects over a prolonged
time in a real environment is the only demonstrated way to
develop abstract skills.
The
following illustrates how a child progresses from the concrete
to the abstract. A three-year-old learns the concept of the
number "5" by setting the table with five spoons, five forks,
five knives, five plates, etc. Later, when he is introduced
to the symbol "5" it will have meaning and will be usable.
A five-year-old, on the other hand, might comprehending the
meaning of addition by manipulating match box cars. Although
he can now perform on command "5 + 4 = 9", he is still referring
to tangible objects like cars, blocks, or fingers when he
makes this calculation. He will eventually wean himself away
from concrete experiences to abstract thinking.
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